We want our students to understand the power and limits of computing processes; the potential uses of data, analytics, and computer modeling; the use of digital media to communicate and collaborate; the privacy, security, and other ethical and societal implications of living in an online world; and the basics of information fluency, including how to find, organize, evaluate, and interpret online information.
Augmented reality, where you see the physical world and there’s digital information that you can mix with it, can facilitate people’s curiosity and learning, and connect people.
John Werner ’92 — Vice President of Strategic Partnerships at Meta
Hamilton Adirondack Program
Announcing ‘Cultivating Digital Pedagogy’ Fellowships